There is currently a marked increase in the development of board games related to agriculture and landscape, both in France and worldwide. Too often, however, this enthusiasm leads to isolated initiatives based on trial and error, with varied success that can prove challenging for beginners.
This guide draws on years of collective experience to support the design, facilitation and evaluation of new games in agriculture and land management. The social environment is central to this approach, serving as the driving force behind the gameplay, the resulting learning, and the shifts in attitudes and actions.
The authors provide a highly operational, step-by-step methodical approach for building a game from an initial agricultural or landscape issue, moving from theoretical concepts to evaluation of the final product. Each chapter features a detailed case study to illustrate the design process. Built on decades of expertise, this formalised methodology is designed to be a practical field tool for novice designers everywhere.
Collection : Guide pratique
Publication : 15 juin 2026
Édition : 1re édition
Intérieur : Noir & blanc
Support(s) : eBook [ePub + Mobipocket + WEB + PDF]
Contenu(s) : ePub, Mobipocket, WEB, PDF
Protection(s) : Marquage social (ePub), Marquage social (Mobipocket), DRM (WEB), Marquage social (PDF)
Taille(s) : 5,33 Mo (ePub), 12,4 Mo (Mobipocket), 1 octet (WEB), 6,18 Mo (PDF)
Langue(s) : Anglais
Code(s) CLIL : 3070, 3051
EAN13 eBook [ePub + Mobipocket + WEB + PDF] : 9782759242825
EAN13 (papier) : 9782759242818
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