Go from an empty project to a playable game: set up SDL2, build the game loop, render tile maps and sprites, handle input and collisions, add enemies and combat, and ship a finished dungeon crawler. Every chapter builds on the last with clear, working C++ code — ideal for programmers who know the basics and want to learn real game development by building something fun end to end.
Publication : 29 août 2026
Intérieur : Noir & blanc
Support(s) : eBook [ePub]
Contenu(s) : ePub
Protection(s) : Aucune (ePub)
Taille(s) : 1,13 Mo (ePub)
Langue(s) : Anglais
EAN13 eBook [ePub] : 9798259604810